Final Fantasy Eviritua

Enter the Final Fantasy upon the floating continent of Eviritua.
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Levelling up

View previous topic View next topic Go down 
AuthorMessage
Tinkerfel
Admin


Posts : 47
Join date : 2010-08-24
Age : 25

Character sheet
Name, race and level:
Class: Freelancer
Exp:
0/10  (0/10)

PostSubject: Levelling up   Wed Aug 25, 2010 11:24 am

Like with every FinalFantasy, you have to level up to become stronger. This is done simply as with each job class, each level gives a fixed set of +1, +2 or sometimes +3 to the correspinding stats. For example, a Hume begins as:

Strength: 6
Dexterity: 6
Willpower: 6
Agility: 5
Cunning: 6
Constitution: 5

Now as you can see, they start out very balanced, hence why job classes are easier for them to fit into. Now, say they were a Warrior class, their stats come out as:

Strength: 6 (+3 X lvl)
Dexterity: 6 (+1 X lvl)
Willpower: 6 (+1 X lvl)
Agility: 5 (+2X lvl)
Cunning: 6 (+1x lvl)
Constitution: 5 (+2 X lvl)

So at level 1 you will find:

Strength: 9
Dexterity: 7
Willpower: 7
Agility: 7
Cunning: 7
Constitution: 7

and at level 2:

Strength: 12
Dexterity: 8
Willpower: 8
Agility: 9
Cunning: 8
Constitution: 9

You should get the picture now.

However, with each level you receive, you gain an extra 3 points to place anywhere you please in your stats.


Last edited by Tinkerfel on Mon May 01, 2017 6:52 pm; edited 2 times in total
Back to top Go down
View user profile http://finalfantasyeviritua.forumotion.com
Tinkerfel
Admin


Posts : 47
Join date : 2010-08-24
Age : 25

Character sheet
Name, race and level:
Class: Freelancer
Exp:
0/10  (0/10)

PostSubject: Re: Levelling up   Wed Aug 25, 2010 11:45 am

A run down of the stats goes like this:

Code:
Strength: Your melee physical attack strength.

Dexterity: Goes with Agility for your ranged physical attack strength.

Willpower: You magic strength. Also increases magic defence.

Agility: Your ability to move quickly to dodge. Goes with dexterity for ranged physical attack strength.

Cunning: Your likelyhood of hitting the target by 0.5%

Constitution: Increases your physical defence. Goes with Willpower for magic defence.


Last edited by Tinkerfel on Fri Nov 11, 2011 3:36 pm; edited 3 times in total
Back to top Go down
View user profile http://finalfantasyeviritua.forumotion.com
Tinkerfel
Admin


Posts : 47
Join date : 2010-08-24
Age : 25

Character sheet
Name, race and level:
Class: Freelancer
Exp:
0/10  (0/10)

PostSubject: Re: Levelling up   Wed Aug 25, 2010 11:51 am

Ranged physical attacks, for example the Rangers use of bows and such, need to be worked out seperatly as they employ the combination of two of the stats total. Working this out is simply however, it's is just the average score from both totals. For example:

Code:
A Hume has the totals of:

Dexterity: 6
Agility 6:

As both are equal, it's clear that the ranged physical attack stat is 6

However for a Viera:

Dexterity: 7
Agility: 8

The average of these two works out at 7.5, though this is then rounded up to 8

Magic attack defence worked in a very similiar style, where both totals are rounded together.

Every 1 point into the average of Willpower and Constitution, deducts 3 Health Points from the damage received.

Using Hume as an example again:

Code:
 Hume's at lv 1 have the total of

Willpower: 6
Constitution: 5

This is averaged to 5.5, then rounded up to 6. This means that 3X6 damage is reducted.

A (random monster here) deals 30 magic damage normally. Following the defensive rule

3 X 6 = 18, 30 - 18 = 12. The monster deals 12 damage.

Constitution itself however deducts 4 Health Points dealt per attack.

Code:
 Using Hume's again,

Constititution: 5

The same random monster attacks physically, and deals 30 physical damage.

5 X 4 = 20. 30 - 20 = 10. The monster deals 10 damage.

Finally: Cunning.

Cunning increases the chance to hit by 0.5% a point. For this reason. EVERY character begins with 50% hit chance. This WILL decrease by 5 per level. However to combat this, most weapons you gain will always increase to Cunning or straight out, give an increase to hit chance. Some armours will give an increase also; this mostly is found with rogue or ranger base armours.
Back to top Go down
View user profile http://finalfantasyeviritua.forumotion.com
Sponsored content




PostSubject: Re: Levelling up   

Back to top Go down
 
Levelling up
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Sega Genesis/MegaDrive -- Warriors of The Eternal Sun, an undying love story
» "Trail Runs" (aka. levelling while watching a movi

Permissions in this forum:You cannot reply to topics in this forum
Final Fantasy Eviritua :: Rules and Information :: Information-
Jump to: