Tinkerfel Admin
Posts : 47 Join date : 2010-08-24 Age : 31
Character sheet Name, race and level: Class: Freelancer Exp: (0/10)
| Subject: Yuke - Summoners Wed Sep 08, 2010 10:23 pm | |
| Summoners are only the highest class of Yuke. They can manipulate their magic abilities in which they can manipulate space-time to create portals to places. These are done by imprinting very specific emblems unique to them but the emblem's structure and even their magic signature. But in order to do so, the Yuke must undergo a severe amount of work, hence why only a Yuke would have the capability to do so. With their summoning powers, they can portal themselves and others, and even small boxes bearing the emblem of the Yuke. - To unlock Summoners:
To become a summoner, the Yuke must train in Darnasia to master the neutral element of magic, in turn they must also give up any elemental affiliation they may have. Upon mastering the neutral element they are sent into the underground tunnels of Darnasia in search of three creatures; the Ectopudding, the Flandragora and Gelatitan. Their bodily goo is extracted and mixed together with their neutral magic, creating a vial of what seems never ending ink used for the Yuke's personal emblem, being made from their own magic to give their unique magical-signature.
Upon writing their mark on a piece of paper that is magically fused with the central statue in the city and then gives them a way to return to Darnasia with ease. They are then set off to the other cities in order to mark their emblems in the same fashion in every city.
Upon obtaining the job class, the Summoners gain the stat boosts of: - Code:
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Strength: +1 Dexterity:+2 Willpower: +3 Agility: +2 Cunning: +3 Constitution: +2 | |
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